How do you declare an image in javascript?

In this chapter, you will learn how to generate random images on a webpage with the help of JavaScript. So, we will create different random image generator using JavaScript and HTML source code. Firstly, it requires an array to contain the URLs of images to be displayed on the webpage.

The random image generator concept is mostly used for advertisement. The images you see on a website generating randomly, are already stored in a database or an array. These images display to the user within a regular time interval or change by a click. You can also provide the address of an image directly from the internet.

We will discuss two different methods for the random image generator using JavaScript. See both approaches below:

Approach 1

In this approach, images will start displaying randomly on the webpage with a regular time interval by a single click on a button. We will use the setInterval() in-built function of JavaScript to set a timer between the images to display.

In this example, we have used the original size of the image. You can also define the size for each image to display. Now, follow the steps below:

Steps for random image generator

  • Declare an array using JavaScript to store the images.
  • Provide the link or URL of images in the declared array. You can also pass the height and width in the array for the image size to display on the webpage.
  • Declare a JavaScript variable to store a random value calculated using this floor(Math.random()*randomImage.length) method. It will generate a random number between 0 and the length of the array that will be assigned to the images to display randomly.
  • Now, return the random images selected using a number calculated in the previous step.
  • Put all the above steps in a user-defined function (getRandomImage), which will call by clicking on a Generate Image
  • In HTML code, we will use a tab and provide an ID to display an image over another image. So, the images will show you one by one, by overwrapping each other.

Convert these steps into actual implementation.

Copy Code

Test it Now

Output

By executing this code, a web page will appear with a Generate Image button. When you click this button, images will start displaying on the webpage randomly.

How do you declare an image in javascript?

Click on the Generate Image button to display an image generated randomly. These images will change automatically in every few seconds, once you click on this Generate Image button.

How do you declare an image in javascript?

See the output below:

How do you declare an image in javascript?

"Remember that we have provide the image address in array from the internet. We have not downloaded or stored these images in our database".

Example 2: Generate multiple random images

In this example, we will generate and display multiple random images at once when the user clicks on a button. We will create a button using the HTML code name Generate Image. These images will be stored in an array which is selected by the user. Each time when a user will click this Generate Image button, five random images in bulk will generate and display on the webpage.

See the steps below, how this will be done:

  • Declare an array using JavaScript and provide the link or URL of images in that array to store the images.
  • Use a for loop to generate multiple random images at once. We will use for loop of 0 to 5 to display five images in a single button click.
  • Put the below steps in this for loop.
  • Calculate a random number between 0 to length of the array using the floor(Math.random()*randomImage.length) method. This generated number will assign to the images to display randomly.
  • Now, print all five random images selected using a number calculated in the previous step.
  • Put all the above steps in a user-defined function (getRandomImage), which will call by clicking on a Generate Image

Convert these steps into actual implementation and look at the code below:

Copy Code

Test it Now

Output

By running the above code, you will get the response along with a Generate Image button. Initially, there will be no image.

How do you declare an image in javascript?

When you click this Generate Image button, five images selected randomly will display to you on the web.

How do you declare an image in javascript?

Again, click on the Generate Image button, five more images will display randomly again with the previous output.

How do you declare an image in javascript?

Approach 2

In this approach, we will display the random images every time by clicking on a button. These images will not change automatically as in previous approach.

In this example, we will also provide the size (height and width) for each image to display on the webpage. So, the images will be displayed in size specified by you in the JavaScript code.

Steps for random image generator

  • Create a user-defined function randomImageGenerator() and put all the below steps inside it.
  • Create an array of images using JavaScript containing the location/URL, height, and width of the image to be displayed on the webpage.
  • Store the URL, height, and width of the images in another array index.
  • Generate a random number using floor() method that will use the array of images to display on the webpage randomly. It will generate a random number between 0 to the length of the array that will be assigned to the images to display randomly.
  • Display the image whose index number matches with the random number generated in previous step.
  • We will use a method to remove the previous image and override with the new image.
  • Create a button in HTML to change the images.

Convert these steps into actual implementation and look at the code below:

Copy Code

Test it Now

Output

By executing this code, a web page will appear with a Display Image button. Click this button to generate an image.

How do you declare an image in javascript?

See an image is displayed randomly by clicking on the Display Images button.

How do you declare an image in javascript?

Every time when you click on this Display Images button, a new image will show you.

How do you declare an image in javascript?

We will explain the above JavaScript code step by step for more easy understanding.

Declare and initialize an array

Declare an array and store the address, height, and width of the image to display on the web.

Store the image URL, height, and width to another array index

This code is used to store the image URL, height, and width of the image to another array index so that they can be accessed easily. Therefore, we will find the length of the initial array and transfer their element to another new array.

Generate a Random Number

This will generate a random number between 0 to the length of the array.

Remove the previous image

This code is used to remove the previous image from the web so that the new image can display.

Display the image

Finally, we have used this code to display the image after removing the previous image.


How do I put an image into JavaScript?

You can access an element with type="image" by using getElementById(): var x = document. getElementById("myImage"); Tip: You can also access by searching through the elements collection of a form.

How do I create an image with an element?

To create an image element:.
Use the document. createElement() method to create the img element..
Use the setAttribute() method to set the src attribute on the element..
Add the element to the page using the appendChild() method..

How do I open an image in JavaScript?

If you really need to open a new window which will contain this image, you can use just JavaScript like this: window. open("http://www.your-site.com/images/picture.jpg", "Window Title", "width=500, height=450"); That will create a "popup" window with the picture.

What is the syntax for image?

HTML Images Syntax The HTML tag is used to embed an image in a web page. Images are not technically inserted into a web page; images are linked to web pages. The tag creates a holding space for the referenced image. The tag is empty, it contains attributes only, and does not have a closing tag.